My first job was with the small games company Particle Systems. They were making a sci-fi space game called Dreadnaught and needed some CG movies for it. Little did I know that the entire 30 odd minutes of intros, outros and cutscenes were to be produced soley by a team that consisted of myself, fresh out of college, another Animator and a Modeller who was also required to build all the in-game assets. so, pretty much 3 artists. About 18 months later we’d finished and the result was called I-War (independence War in the US) and I was very proud of our achievement.